Showing posts with label scifi. Show all posts
Showing posts with label scifi. Show all posts

Sunday, May 20, 2007

Neuromancer Coming to the Big Screen

William Gibson's seminal sci-fi classic, Neuromancer, is finally going to be made into a film. I somehow doubt it will be any good, but at least someone will try to make that grand vision a reality. Now if only they could get Ridley Scott (of Blade Runner fame) to direct it!

[Neuromancer to be made into movie]

Wednesday, May 02, 2007

Lolcats meets Star Trek

Tribbles.... This is pretty humorous.

[LolTrek]

Saturday, April 14, 2007

TV: Painkiller Jane (SCI)

Time to embrace the suck. The Sci-Fi channel has been so busy gushing over this program that it was bound to be a disappointment. Kristanna Loken, though pretty, just doesn't have the wherewithal to be the ball buster her role demands. Her face is simply not expressive enough, so her acting was nowhere near superb, and her double-lazy-eye trick has already grown tiresome after the lame-ass pilot episode. Are you flirting with me or are you just tired?!?!

The story is formulaic as hell, with the typical tactical squad composed of the brute, the hacker, the nerdy doctor, and the boss. The black guy, who was supposed to be some sort of backup/support agent has already been killed off. How many ways can you say cliché? And none of these blokes has an ounce of a personality! With characters this boring, it's obvious this show won't make it to a second season. Hold off on buying that condo in Malibu, guys.

Last but not least, just how successful can a story be about a heroine with the powers to heal herself?

So she's indestructible. Big Freakin' Deal!

I would be more interested in a character who could spontaneously make burritos out of his own toe jam. What on earth could make these guys at the Sci-Fi channel grasp at so tenuous a straw? Seriously.

In a city with a thousand stories, why can't Hollywood find one that's even mildly entertaining anymore?

Friday, January 12, 2007

Game Review: Star Trek Legacy (Xbox 360)

I'm not that geeky! Sheesh!

To get the full review, you need to go over to Slashdot (i.e. NerdSpace).

[Star Trek Legacy Review]

Monday, December 25, 2006

2006: The Year We Make Contact?

Disclosure Project - Steven M. Greer - SETI Makes Alien Contact

WT?!?

Saturday, October 28, 2006

Game: Galactic Civilizations 2 (PC)

Ever since I picked up a copy of Sid Meier's Alpha Centauri, way back in 1999, I have been addicted to Space Strategy games. And though Alpha Centauri (SMAC) had a definite Scifi element, it really wasn't even about space strategy; not as much as games that have followed, anyway. When Alpha Centauri got tiresome, I moved on to Masters of Orion, like most gamer nerds. It was adequate, but lacked depth, compared to the original kingpin. Finally, after the disaster that was Masters Of Orion III, I thought the genre of space strategy was dead in the water. Fortunately, Stardock released Galactic Civilizations back in March of 2003, giving new life to a genre that was in severe need of a defibrillator. It was astonishing, and really did space strategy the way it was supposed to be done.

Finally, we arrive at the present, and Galactic Civilizations 2 is out. Though this was released back in February (and played through and put away), I recently downloaded the patch off the Stardock website and started playing again. I was pleasantly surprised to find the game has become more challenging, with several surprise additions to the story. The developers and fans have been busy cranking out a few mods on the website. It's definitely worth checking out.

Sifted: 9/10

I have to lower the score because of a few minor technical glitches. For a game that's so heavy on user interface interaction, there is a little to be desired in usability issues. All the pointing and clicking grows a little wearisome after a while. It would be great to be able to select multiple units like you can in most RTS games these days.