Sunday, January 18, 2009

Review: The Wrestler (2008)

I'm not a hater. Mickey Rourke has had it tough, and there's nothing Hollywood loves more than a comeback, and The Wrestler is more than a worthy entry for movie of the year; not to mention, Rourke's performance is strong, nor does Marisa Tomei disappoint in her cliché role as a stripper with a good heart.

"But come on! It's a movie about Wrestling!" some people might say, and they would be right, but it's a film about so much more than that. This is a film about redemption and the sordid elements of a life lived to pursue a dream. Rourke's performance is spot-on and very touching.

The ultra-violence of the sport at times becomes laughable and it's horrifying that we can laugh at it, but the fact that it's all an illusion, however dangerous, makes it somehow less disturbing, even comedic. When Rourke steps backstage after his masterful performance, covered in blood, embedded by glass, thumbtacked back and all, he's met with applause and cheers from his co-performers and we're shown the ugly truth: that a man has damaged his life (and continues to do so) to create an illusion for us to enjoy. It's ultimately very sad and I left the movie feeling depressed.

There was a strong Christian subtext that bothered me. Rourke's character is compared to Jesus, undergoing bloody punishment like the Christ in The Passion. The end almost slides into blatant obviousness that comes just short of getting all church-preachy, off the top rope, hands extended all messianically. Hell, is that even a word?

Despite the obvious subtext, the movie is great. I just don't know if it's Movie of the Year good. I suspect The Curious Case of Benjamin Button will steal the win, simply because it's safer and more sanitized, much like Forrest Gump beat out Pulp Fiction. But time will vindicate this movie, for it's an instant classic reminiscent of Raging Bull. And while I don't forgive Rourke's douchebaggery from the 80's when he was all wife-beating and being a giant asshole, I give his performance kudos. And Marisa's role as a washed out stripper is a mirror to Rourke's, and in many ways almost sadder. Honestly, I don't know how Aronofsky pulled this one off without elliciting the audience's tears. This film is beautiful and harsh all at once, like a dollar bill stapled to someone's forehead for nothing more than comic effect.

Sifted: 9/10


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Now playing: Black Milk - Losing Out (feat. Royce Da 5'9")
via FoxyTunes

Thursday, December 04, 2008

Review: Far Cry 2 (XBox 360)

Wow, I've never seen such a beautiful game marred by sluggish controls and generally bad gameplay.

You play as a mercenary in an African country on the brink of civil unrest. Your mission: find the person arming both sides in the conflict--aka The Jackal--and eliminate him.

Ubisoft went out of their way to give Far Cry 2 a lush landscape, full of captivating imagery, a massive, open gameworld, and incredible audio. Problem is: it's a hot mess.

First of all, the gameplay is frustrating. Ubisoft pulled out all the stops and wanted to give us a massive gaming world to play through. Unfortunately, this is what gets in the way of enjoying the campaign! You are given missions that are usually on the other side of the map. And the map is huge, mind you. We're talking miles. Each mission seems to relish in sending us on a 5-10 minute trek just to get to the mission! And that's not the most irksome part! There are armed guards and patrols that come at you relentlessly. So by the time you actually get to the mission, you may be running low on ammo, and/or injured and low on health packs. And there is no way to simply jump around to the next mission. Yes, there is a bus you can take to four other points on the map, but those points are usually just as far, since they're positioned near the four corners of the map! Who's the idiot who came up with that concept? Fire him or her at once. For even clearing a guard station will not aid you next time you need to cross that path because the armed guards simply respawn over time. Ack.

Fun, Quick Gunplay? NO.
We are given several character choices at the start. Refreshing. But there's no real relevance regarding who you choose because this is a first person shooter anyway. In other words, you won't see yourself, so who cares who you choose? Cool, yes. Required? No. Important in the game? No. Big waste of time? Yes.

And despite the spoiler, I'm gonna tell you anyway: you start the game with malaria. So all the cool things you would like to do will cause you to die, like oh, running and jumping. I swear, this is becoming more and more like a bad relationship. Far Cry 2 is like being able to date a supermodel who never lets you touch her. Beautiful, sophisticated, but a little shallow and ultimately frustrating.

There are a number of side missions you can choose to pursue, along with missions you are forced to perform in order to acquire medicine. Because if you run out of malaria pills, you're likely to drop dead in the middle of a firefight. So hey, if you don't want to pursue those missions, you're free not to. But how much fun will you have when you're dropping dead in the middle of a mission? In other words, these are forced missions, veiled as not. Yeah, there's a beautiful open world to play in here, but having malaria is like being put on a short leash. Or like being forced to stay in your hotel room during your vacation, with diarrhea, on beach day.

There are some excellent points in the game, like being able to sneak up on someone with a machete (a gloriously missed opportunity to throw in some cinematic murder cutscenes ala Manhunt). Alas, no. We're left with a largely unwieldy mess that often times doesn't drop an opponent and leaves them calling their buddies for help. Other times, it seems like you've dropped someone with a tap that wouldn't hassle a fly.

Several times I was sent on missions to eliminate certain individuals in a no-gun zone. I used my machete. And suddenly half the town starts shooting at me! Even though no one witnessed the killing. It's just unfair and unpolished.

Throw in some cliche monkey bullshit diamond case collecting and I'm about to chuck this one out the DVD Drive.

But it's so pretty. I just can't bring myself to do it. It's like a love affair with low-grade Crystal Meth. You know it sucks. You know it's rotten. But you're chasing the dragon.And for what? Another diamond case with its huge solitary diamond that inches you closer to being able to buy an AK-47. Though everyone knows a diamond that big would buy you the entire country in a heartbeat. Just 6 more cases to locate via GPS until I can buy an AK! Bullshit.

Audio is something rarely noticed in gaming. A good soundtrack stands out. A bad soundtrack stands out like a sore thumb. I usually turn off the game music and stream my own tunes via my computer. This proved a challenge in this game, however. Boat engine noise would drown out anything I was listening to while I traveled downriver to my next distant mission. At other times, that same music would be too loud. Ugh. And there are no sound effect settings. So while characters converse in whispers, bullets and explosions are overbearing. And nothing sounds right. People who are fifty feet away sound like they're having a conversation right next to you. The sounds of the jungle seem to convincingly harbor wild animals stampeding beside you in the brush, but when you look they're farther than you can throw a football pass. The sound in this game is simply atrocious.

Driving is tedious. And looking at a map while driving doesn't seem to be a good option. For some reason, a gentle nudge with the right thumbstick would make me crane my neck as if I were having a stroke. Nothing some simple QA couldn't fix. It's a shame the game was shipped this way.

Everything else seems adequate. I am left feeling like Far Cry 2 dropped the ball miserably. I didn't even bother with the multiplayer. Simply because I could already tell the controls would be too frustrating. Aiming shouldn't be a chore in a video game. And when sending me on missions that span through 20 miles of jungle filled with omniscient guards, I'm sick and tired of it after the 4th mission or so. Nevermind the other 20.

I was left feeling like this was a game that could have just never been made. There was no real innovation here. The controls sucked, and ultimately, all this does is showcase Ubisoft's ability to make a pretty-looking jungle.

Sifted: 6.5 out of 10

Friday, November 07, 2008

Can we run a System Restore on the country, please?!?

Wouldn't it be grand if we could rollback the country's systems and policies by at least 6 months? Obama will need to undo the changes being imposed by the current administration as they claw their way out of the white house.

Dammit, Bush just ... the whole thing!

DO OVER!!!

Sunday, October 19, 2008

Game Review: Infinite Undiscovery (XBox 360)


I truly thought this latest release from Square Enix, featuring seamless realtime battles, would be the end-all and be-all for the Japanese RPG. Looking at images from the trailers, I was amazed at just how much artistic endeavor must have gone into creating this. And the game is truly beautiful.

The main flaw this game has is control-related. Maybe they needed this to go through QA again? Certainly, there was no one in development to advocate for the player, because the control scheme is so clunky that there's no way anyone will enjoy playing this game beyond a couple of hours. And I suspect that wasn't what the developers intended, since the game comes on two discs.

The concept is that by using these newfangled tactics there will be an infinite world of discovery available to achieve victory. My problem was that there were so many things one could do that it diminished the value of the game. Rather than simply allowing the player to switch between characters, we are expected to perform Connected tactics and basically request our fellow characters to perform certain tasks. Unfortunately, the characters we're supposed to connect with are a bunch of idiots. Example: At one point, to open up another level, I need to attract two different types of animals to a gate where they will basically be used as keys. To attract these animals, I need to have one of my fellow characters cast a sort of charm that will allow me to command them toward me. The charm eventually wears off, meaning I need to cast the charm multiple times. But when I request the secondary character to cast the charm, he's busy playing with his belly button hair, so the animal crawls back to where it came from. Over and over, again. Another example: while storming a castle and being pelted with boulders by an ogre on a precipice, I try to use the archer character to shoot the ogre down. The aiming is so terrible that I end up wasting three shots to hit the ogre once. These shots are dependent on magic points, so I am eventually left without enough points to take another shot. My ballistas uselessly rest on the battle field, taking boulders until they crumble. There's no way I can see to move them, or to actually AIM them at the castle door, which is what they're supposed to be shooting at, right? My character is immediately stoned to death. Considering there are "infinite" ways to win, I really didn't see even one.

The other problem has to do with the age-old lack of direction. The maps are fairly nice to look at, but they give you no direction on where you're supposed to go. I had to enter the graveyard a second time because the map did not indicate a destination for me. I simply thought I had gotten to the end. So I made my way back toward town, spent a good 15 minutes going there, only to find I hadn't completed the quest, so I had to go back, only to discover the monsters I had killed the first time were BACK!!!

At another time, I ended up traipsing through a forest I didn't even need to enter, spending 20 minutes going down that path, just to come to a dead end. I then backtracked, only to find an obscure hole in the wall I could go through to go in the correct direction.

These problems with the game are not a FEATURE. They are a bug. There was nothing enjoyable about wasting a good 45 minutes of my life wandering down wrong paths.

Throw in an infinite number of enemies, without the ability to pause the game and use items or check maps and the little "realtime" feature starts to grate on your nerves.

It was ultimately more enjoyable to just play something else, and that's pretty sad. Thankfully, it was a rental.

Sifted: 5/10 - I give it 5 points for the beauty of the game. I take away 5 for the gameplay/controls.

Friday, October 10, 2008

Chicago area Sheriff refuses to evict foreclosure victims


It's about time the police serve the people they are sworn to protect. Justice.

Tuesday, September 09, 2008

Metallica - Death Magnetic

I used to be a fan of Metallica, prior to their whole Napster fiasco. A recent birthday had me reminiscing again and I decided to check this album out, just for the hell of it. Sadly, this release fails to hit the target on so many levels.

I sense Metallica is also trying to recapture its youth as well. The first few songs on this new album are straight out of Metallica's early days, pre-black album stuff, with Kirk convulsing on the guitar, and James hacking up a lung into the microphone. Nothing here seems to approach the genius that was Master of Puppets or Ride the Lightning, but the spirit is one and the same.

Where Metallica seems to shine most lately is during those times when they seem to relax into their talent. Instead of forcing the harsh guitar, they ease into a rhythm on songs like "The Day That Never Comes" and in the early parts of "The Unforgiven III". These songs are more reminiscent of the Black Album and far superior to the rest of what's being released here, in my opinion.

Unfortunately, my copy seemed to collapse into distortion at times. Not sure if that's because of the digital samples I downloaded, or because the music itself was crappy. My samples are 256 Mbps, which are typically good enough for most music I listen to.

I am left wondering if Metallica has lost its edge or if I've just grown up and lost my angst. Something tells me they will fail to touch the hearts and minds of today's youth with this latest attempt. While I appreciate their attempt to re-live their golden era, I just don't see Metallica making a comeback with this album. Not until they learn to relax and let their instruments sing again will they truly be able to raise themselves out of the muck that started soon after Napster. Not to mention the fact that the times have changed since then. The anger and angst are missing from these songs, and no amount of Kirk using his magic fingers on the fretboard can save this album from being mundane.

So glad I didn't spend money on this!

Sifted: 6 out of 10

Sunday, September 07, 2008

Experienced

You can probably drop off your laundry next door....