Sunday, October 19, 2008

Game Review: Infinite Undiscovery (XBox 360)


I truly thought this latest release from Square Enix, featuring seamless realtime battles, would be the end-all and be-all for the Japanese RPG. Looking at images from the trailers, I was amazed at just how much artistic endeavor must have gone into creating this. And the game is truly beautiful.

The main flaw this game has is control-related. Maybe they needed this to go through QA again? Certainly, there was no one in development to advocate for the player, because the control scheme is so clunky that there's no way anyone will enjoy playing this game beyond a couple of hours. And I suspect that wasn't what the developers intended, since the game comes on two discs.

The concept is that by using these newfangled tactics there will be an infinite world of discovery available to achieve victory. My problem was that there were so many things one could do that it diminished the value of the game. Rather than simply allowing the player to switch between characters, we are expected to perform Connected tactics and basically request our fellow characters to perform certain tasks. Unfortunately, the characters we're supposed to connect with are a bunch of idiots. Example: At one point, to open up another level, I need to attract two different types of animals to a gate where they will basically be used as keys. To attract these animals, I need to have one of my fellow characters cast a sort of charm that will allow me to command them toward me. The charm eventually wears off, meaning I need to cast the charm multiple times. But when I request the secondary character to cast the charm, he's busy playing with his belly button hair, so the animal crawls back to where it came from. Over and over, again. Another example: while storming a castle and being pelted with boulders by an ogre on a precipice, I try to use the archer character to shoot the ogre down. The aiming is so terrible that I end up wasting three shots to hit the ogre once. These shots are dependent on magic points, so I am eventually left without enough points to take another shot. My ballistas uselessly rest on the battle field, taking boulders until they crumble. There's no way I can see to move them, or to actually AIM them at the castle door, which is what they're supposed to be shooting at, right? My character is immediately stoned to death. Considering there are "infinite" ways to win, I really didn't see even one.

The other problem has to do with the age-old lack of direction. The maps are fairly nice to look at, but they give you no direction on where you're supposed to go. I had to enter the graveyard a second time because the map did not indicate a destination for me. I simply thought I had gotten to the end. So I made my way back toward town, spent a good 15 minutes going there, only to find I hadn't completed the quest, so I had to go back, only to discover the monsters I had killed the first time were BACK!!!

At another time, I ended up traipsing through a forest I didn't even need to enter, spending 20 minutes going down that path, just to come to a dead end. I then backtracked, only to find an obscure hole in the wall I could go through to go in the correct direction.

These problems with the game are not a FEATURE. They are a bug. There was nothing enjoyable about wasting a good 45 minutes of my life wandering down wrong paths.

Throw in an infinite number of enemies, without the ability to pause the game and use items or check maps and the little "realtime" feature starts to grate on your nerves.

It was ultimately more enjoyable to just play something else, and that's pretty sad. Thankfully, it was a rental.

Sifted: 5/10 - I give it 5 points for the beauty of the game. I take away 5 for the gameplay/controls.

Friday, October 10, 2008

Chicago area Sheriff refuses to evict foreclosure victims


It's about time the police serve the people they are sworn to protect. Justice.

Tuesday, September 09, 2008

Metallica - Death Magnetic

I used to be a fan of Metallica, prior to their whole Napster fiasco. A recent birthday had me reminiscing again and I decided to check this album out, just for the hell of it. Sadly, this release fails to hit the target on so many levels.

I sense Metallica is also trying to recapture its youth as well. The first few songs on this new album are straight out of Metallica's early days, pre-black album stuff, with Kirk convulsing on the guitar, and James hacking up a lung into the microphone. Nothing here seems to approach the genius that was Master of Puppets or Ride the Lightning, but the spirit is one and the same.

Where Metallica seems to shine most lately is during those times when they seem to relax into their talent. Instead of forcing the harsh guitar, they ease into a rhythm on songs like "The Day That Never Comes" and in the early parts of "The Unforgiven III". These songs are more reminiscent of the Black Album and far superior to the rest of what's being released here, in my opinion.

Unfortunately, my copy seemed to collapse into distortion at times. Not sure if that's because of the digital samples I downloaded, or because the music itself was crappy. My samples are 256 Mbps, which are typically good enough for most music I listen to.

I am left wondering if Metallica has lost its edge or if I've just grown up and lost my angst. Something tells me they will fail to touch the hearts and minds of today's youth with this latest attempt. While I appreciate their attempt to re-live their golden era, I just don't see Metallica making a comeback with this album. Not until they learn to relax and let their instruments sing again will they truly be able to raise themselves out of the muck that started soon after Napster. Not to mention the fact that the times have changed since then. The anger and angst are missing from these songs, and no amount of Kirk using his magic fingers on the fretboard can save this album from being mundane.

So glad I didn't spend money on this!

Sifted: 6 out of 10

Sunday, September 07, 2008

Experienced

You can probably drop off your laundry next door....

Thursday, September 04, 2008

Soccer Fans Commit Police Brutality!

Because instant karma's gonna get ya!

Rage Against The Machine!!!

There's a reason I love this band and always have....

Saturday, August 30, 2008

Wow

Just wow.