Monday, June 09, 2008

Get Your Free OBAMA '08 Sticker

Go to this MoveOn.org page and they'll ship you a free Obama '08 sticker.

Review: GRID (XBOX 360)

Okay, so I'm a Racing game fan. I admit it. I enjoy both simulation and arcade racing games. The idea of playing a game that does BOTH well has always been an ideal for me. Unfortunately, GRID fails miserably to achieve that grand desire.

I will begin by saying I didn't play the game in its entirety. That's because I won't waste my time on trash. What I did play was wrong on so many levels that I can't bother to bring myself to pick up the controller again.

Whatever you do, don't buy this game; fortunately for me, I Gameflied it and will be returning it promptly.

The menus are reminiscent of Project Gotham Racing 3 (PGR3), with similar fonts and menu structures. This was comforting for me, even though I'm not a huge PGR fan. The familiarity induced feelings of intuitiveness that set me at ease. I figured this would be a good racing game right off the bat.

Total controller customization is another great feature that belongs in every good game. I was surprised to see I could assign any button to any feature I desired. More games need controls like this. Some gamers are older or differently-abled, so being able to setup your own control scheme is a definite plus.

All of my feelings of joy were dashed, however, after my very first race.

Let me say that the graphics in Grid are splendid and lush and the camera is exceptionally good at following your car and positioning itself at just the right moment to make cornering enjoyable, rather than an exercise in prayer. Having said that, the camera does get a bit jumpy if you corner and error (e.g. hit a wall or other car), which happens often in any racing game worth its salt. This jumpiness, however, wasn't enough to make the game awful.

Sadly, random glitchiness and stoppages totally ruin the racing experience. Hopefully, Codemasters will fix this in future updates. Otherwise, it's a game breaker for me and most people who enjoy good racing games. In this day and age of decent Q&A, games shouldn't be released with this type of bugginess.

Cars handle like butter on a hot pan, slipping and sliding all over the track. Is this adjustable via car customization? NO! What is this, Grand Turismo? Or just about every other good racing game that's out there right now? Nope, this is Grid. And you're supposed to just accept that Porsche that slides all over the road like a greased piglet at a county fair slipping through your fingers. Drive assists are somewhat of a misnomer. Even though I turned them all on, it made my driving experience only mildly better.

Spinouts are legendary. The instant your tire goes off the road, you can expect to do an almost perfect donut that will move you from first place to last. And while the crashes and car damage feel great, this overindulgent physic totally destroys any semblance of a good racing game so as to make it unplayable. Once you get tapped a few times resulting in total spinouts, you will dismiss this game for good.

Pair this problem with aggressive AI and it's a recipe for disaster. See, if you try to run an opposing driver off the road, you will fail. More than likely, your own car will spin out, defying physics so drastically that you'll want to throw your controller through the screen. After this happens half a dozen times, you will lose all faith in this game. For Grid tries to mimic the driving and crash physics of a simulation game, while straddling the joy of arcade speed. And it just can't do it, I'm afraid.

There is an annoying Replay option called Flashback. I don't understand how it's supposed to work. The controls for it are cryptic and unintuitive. And I didn't get a manual with my copy of Grid, since I Gameflied it, nor do I think any great game should need a manual. If the game itself cannot explain how to use its features, it's an epic fail right out of the gate. As for a racing game that allows Flashback, I don't think that's the point of a racing game. In true racing, there are no do-overs in the middle of a race. That's just plain cheating! It defies the very nature of a racing game and totally trashes the experience.

Grid has a difficulty level that needs some serious adjustment. If you're new to racing games, this is no place to start. Even on the easy settings, races are challenging for seasoned racers. Difficulty ramps up way too quickly for the average gamer to keep up or enjoy. Experienced racers will be unenthusiastic about how easy it is to spin out and lose winning races. In other words, this game misses the mark for pretty much everybody.

See, this is a great game that has been ruined by some overindulgent physics and asshole AI. When one spinout is race-ending, you're left feeling that this game really sucks.

Sifted: 7/10

7 for good graphics, camera work and menus. Unfortunately, this could have been a 9 or even 10 rating if the crash physics and AI were better.