Saturday, December 09, 2006

Game: Need For Speed: Carbon (PS2)

EA's latest release in the Need For Speed franchise is an improvement over it's last, befuddled attempt to further its position in the smothered field of Arcade Racing games. The market is glutted with Arcade racers right now, thereby causing the studios to release games that aren't quite ready for prime time. Fortunately, the gameplay in Carbon is adequate enough to make the experience worthwhile.

Gameplay - Just like EA's last release, Need For Speed: Most Wanted, Carbon continues the old routine of trying to make racing mean something. I don't know why they've decided racing games require all the drama of vindication and revenge, but so long as it doesn't hurt the gameplay, I can live with the cheesy plot devices.

Drift racing is back this time around, but it's a real disaster and ruins this game's chances of achieving gaming perfection. The cars are difficult to control and ultimately, this seems like a tacky add-on that should have been scrapped to retain the game's integrity.

Controls have improved since the last release, with 10 options for controller layout. Cars are more responsive and actually drive with the physics one would expect. There are additions to the gameplay that hint at something much grander coming down the pipe with this genre. Something called "Crew" racing seems to be on the minds of the developers at EA, and I think they're really onto something. In Career mode, you now race with a "Wing man" who can assist you in three different styles: by Colliding with competing racers, by Scouting ahead for secret pathways, or by giving you speed boost via Drafting. The Wingman concept is really strong and would allow for some incredible racing via XBox Live, but this is PlayStation 2 I'm reviewing because my Xbox is, sadly, down with the flu, so I don't even know if it's an option for Xbox players.

Career Mode also requires you to choose your favorite style of car from the start, so you can expect to be behind the wheel of a Tuner, an Exotic, or a Muscle Car from the beginning. Not sure if that's such a good idea, since some racers like multiple car types and being locked into one may seem confining. In addition to all these new concepts, racing now involves capturing and defending territories against rival racing teams (racers who also race with a wingman). This requires more strategy than one is accustomed to in a standard racing game, which is very interesting.

As always, you can customize your car to your heart's content, and the new Autosculpt feature gives you even greater control over your artistic bent, allowing you to customize your car in millions of different ways.

Interface & Graphics - The Interface of Carbon is really not too different from the last release. There has been a marked improvement in the ability to jump directly to races via the WorldMap. This saves a lot of time and releases the player from having to deal with the tedium of avoiding cops all the time, as we did in Most Wanted. Graphics seem the same, but for some reason the cars look more realistic, less cartoony. The backgrounds are quite an improvement from Most Wanted. The cut scenes are similar to Most Wanted, with live action which has been altered to resemble animation. However, there are some serious frame rate issues this time around that were not present in the last release. Not sure if the developers were rushed to get this out the door before Christmas, but gameplay can get choppy/glitchy at times. Not sure if this is merely a PS2 problem or if it affects all consoles similarly.

Artificial Intelligence - The AI in Carbon is leaps and bounds ahead of what was presented in Most Wanted. Cop chases are remarkably realistic from the start and their chase patterns seem much better coordinated and challenging, bordering on belligerent. Rival racers are also more apt to cause frustration early on in the game, which is actually a welcome addition for a racing game of this type.

Sound - As always, the soundtrack in this Need For Speed release is superior to what you will find in most racing games. Whoever is in charge of licensing the music for this deserves a raise. You can always count on a Need For Speed game to have some of the freshest music out there. My only complaint is that I wish there was more than 30 or so songs here. Why not include all that older music you have licensed from earlier releases of the game? After a while, hearing the same collection of songs can get tedious, even when they are great songs. The Sound Effects are first rate, as always. The cars seem to have their own distinctive engine sounds, although, I did not notice much change in sound when changing muffler tips. The voice acting is good, but the new Crew racers can get a bit grating, as they are somewhat repetitive (but also entertaining at times).

Utilities - The mechanics of the game are almost identical to Most Wanted. Being able to jump to races eliminates the tedious need to free roam through the city and that's a good thing, since most of the city is empty until you defeat bosses from recently conquered districts. There is a new card collecting feature, but it's a bit of a mystery that doesn't immediately present itself.

Problems -
  • Glitchy frame rate problems.
  • Cops are very persistent from the start, bordering on relentless.
  • Drift Racing is back, but it's a complete and total disaster. Controlling your car on a sheet of ice would be more fun.
  • This is not a racing game for beginners or the faint of heart. If you have not played a racing game before, you would be better off starting somewhere else. If you are a fan of the Need For Speed franchise, this is an excellent title to add to your library. Much better than the annoyance that was Most Wanted.
  • Licensed cars for this release seem really scattered. On the one hand, you have licenses for Porsche and Ferrari, but old staples of the Need For Speed franchise, like the Dodge Neon, are nowhere to be found. There are no SUVs or Pickup Trucks. Want to race your own whip? It's unlikely you'll find it among the roughly 50 cars licensed in this release.
Sifted: 8/10

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